Monday, November 17, 2008

Get around

1. OpenGL matrix distribution (memorised translate, rotate, scale). Also need to memorise perspective.

Read this on the sin and cos for 3D programming: http://pixwiki.bafsoft.com/mags/5/articles/circle/sincos.htm

Homogenous coordinates:
http://homepages.inf.ed.ac.uk/rbf/CVonline/LOCAL_COPIES/MOHR_TRIGGS/node7.html

This for better explanation on the 4x4 matrix as used in OpenGL.
http://www.siggraph.org/education/materials/HyperGraph/modeling/mod_tran/3drota.htm

2. 3D viewing and perspectives. Eye, World, Object view.

3. OpenGL commands...

4. Finish all the past year papers.

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