Sunday, April 12, 2009

Music to listen to while you're studying

And perhaps the neighbours are noisy and you needed to cancel them out, or you just don't want to fall asleep.

How to categorise that?
1. Not too slow or soft or soothing that you might fall asleep.
2. Nothing and I mean nothing that can distract you, (so you should not listen to any songs in languages that you understand or can sing along to).

These are the choices given by some people:

1. Brian Eno - Music for Airports

2. Boards of Canada -- > ooh I've been meaning to get their music.

3. Sigur Ros - They make me trip. I can't use this for studying.

4. Chicane - Ooh nice... must get their music.

5. Kaskade - Nice nice... Must get them too!!

6. Cirque du Soleil - oooooo?



Someone suggested these:
  • Sigur Rós - any of their albums are great, especially their b-sides/EPs
  • Mogwai
  • Boards of Canada as mentioned
  • Haibane Renmei - "Hanenone" - excellent soundtrack to an excellent anime
  • Any of the Final Fantasy Piano Collections (well, except IV and V, they're pretty unimaginative)
  • Film scores (particular favorites of mine are "Final Fantasy: The Spirits Within," "Crouching Tiger, Hidden Dragon," "Hero," "American Beauty," and "Crash")
I must say, Mac users are way cooler.... Their suggestions are good!! http://forums.macrumors.com/showthread.php?t=249125



http://www.amazon.com/Music-Listen-While-Youre-Studying/lm/CTMB4VPEAPU9


http://www.amazon.com/Trippy-chill-stoner-music/lm/1VQIBDTM9AQMU

My personal all time favourite has to be JAM and Yuki Isoya (solo effort), Shiina Ringo (given to me by accident). When I hear JAM, I just want to start Xcode or pick up my notes.

Animation: Classical Framework

In the classical animation framework, they're 4 models; 2 stimulus and 2 response.

Stimulus
1. Environment Model: Animation's environment where static and dynamic objects are created. Includes modeling and rendering.

2. Perception Model: Techniques of "perception" by the characters. Information detected by the character's sensory capabilities.
i. zonal approach
ii. sensory approach
iii. synthetic vision approach.

Response
3. Behavioural Model: Behavioural techniques provide the characters with ability to autonomous activity with its own decision. This can either be reactive or driven by internal desire/experiences (not so much Artificial Intelligence, but more Artificial Life....? )
i. Rule-based approach
ii. Network approach
iii. Artificial Intelligence approach
iv. Mathematical approach

4. Motor Model: Movement techniques - to move & animate the characters. Not related to planning of movement, that is done in behavioural model.
i. Basic dynamic approach
ii. Procedural approach


More references:
http://www.red3d.com/cwr/boids/

Wednesday, April 8, 2009