Extremely simple GL for texturing:
http://resumbrae.com/ub/dms423_f07/14/
Could be useful in our texture tile:
http://www.opengl.org.ru/docs/pg/0902.html
Download & read this:
http://www.cs.tcd.ie/courses/baict/bass/4ict10/Hillary2003/pdf/Lecture6_27Jan.pdf
http://www.nullterminator.net/gltexture.html
Step by step to texture tiling:
http://www.meandmark.com/tilingpart1.html
Simple drawing to a texture:
http://steinsoft.net/index.php?site=Programming/Code%20Snippets/OpenGL/no9
Detailed Textures...but Java?
http://jerome.jouvie.free.fr/OpenGl/Tutorials/Tutorial5.php
Simple to understand texturing:
http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=246959
Texture Mapping Tutorial Framework, Reread this!
http://gpwiki.org/index.php/OpenGL:Tutorials:Tutorial_Framework:Texture_Mapping
Misc:
Hidden view
http://developer.apple.com/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_offscreen/chapter_5_section_3.html
Mac idiosyncrasies
glTexSubImage2D v. glTexImage2D
"On the Mac it was necessary to make the glPixelStore*() calls before invoking both glTexImage2D() and glTexSubImage2D() -- I now make those calls before every invocation."
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