I know I will have to prepare a scientific resume soon. So here's some really good reference with a good mix of science but not so much that is it a pure scientific resume. Basically people like me, Master level degree but most probably not getting a phD or going into the academic track.
Scientifically based
http://www.nealen.net/prof.htm : What I like about Nealen's page is the publications layout with small graphical examples and the quick pages view on the research papers right beside the abstract.
Graduate Students' CV
http://www.kcc3.com/code.php : Displaying all the projects done as student but not too shabby.
http://www.cs.princeton.edu/~jingwanl/CV.htm : Clean CV. Very pleasing to read.
Thursday, September 30, 2010
Fluid Dynamics - Smoke
As I'm doing my survey for the dissertation, I've come across some newer papers on this subject that improves the complexity / limitation of some of the popular methods.
Here they are. I will need them when I start my project.
Starting out with Fluid Dynamics
http://www.efluids.com/
PAPERS
Energy-Preserving Integrators for Fluid Animation
http://www.cs.caltech.edu/~keenan/project_epifa.html
Washington Uni: http://grail.cs.washington.edu/projects/
TUTORIALS
http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-1/
http://ta.twi.tudelft.nl/isnas/report94-24/isrep2.html
WIKIS
CFD : http://www.cfd-online.com/Wiki/Main_Page
FLUID PEOPLE
Bridson - http://www.cs.ubc.ca/~rbridson/
Treuille - http://www.cs.cmu.edu/~treuille/
Stam - http://www.dgp.toronto.edu/~stam/reality/Research/pub.html
Fedkiw - http://physbam.stanford.edu/~fedkiw/
Selle - http://physbam.stanford.edu/~aselle/
Nielsen - http://www.daimi.au.dk/~bang/
APPLICATIONS
http://www.cs.cornell.edu/courses/cs567/2007sp/a4SmokeControl/index.html : Interactive Smoke Control, java based.
http://www-evasion.imag.fr/Membres/Fabrice.Neyret/Etudiants/sujet3Master2009_10-en.html : Amplifying smoke simulation, C++ & OpenGL - no sample codes.
http://www.win.tue.nl/~alext/COURSES/INFO_VIS/SOFTWARE/smoke.html : Real-time smoke simulation, C/C++ & OpenGL (using FTTW) - sample codes provided.
The Little Grasshopper - graphics programming tips
FANTASTIC SITE WITH FREQUENT PAPERS UPDATE
By Christopher Batty
http://animationphysics.wordpress.com/
The infamous Ke-Sen Huang
http://kesen.realtimerendering.com/
Focused:
Thyson Brochu - interest in fluid dynamics
http://www.cs.ubc.ca/~tbrochu/Tyson_Brochu.html
Philip Fu - Prof in NTU, good general links to many important graphics knowledge.
http://www3.ntu.edu.sg/home/cwfu/
HAPPILY FLUID DYNAMICS DUDES
(Pure Mechanical Engineering Numerical Method, Computer Graphics almost always reduces some terms)
I was reading this forum and thought it is a good one and everyone should read this too:
http://www.physicsforums.com/showthread.php?t=287547
Here it is recommended to read: http://courses.cit.cornell.edu/fluent/cfd/intro.pdf
Computational Fluid Dynamics: The Basics with Applications by John David Anderson
Here they are. I will need them when I start my project.
Starting out with Fluid Dynamics
http://www.efluids.com/
PAPERS
Energy-Preserving Integrators for Fluid Animation
http://www.cs.caltech.edu/~keenan/project_epifa.html
Washington Uni: http://grail.cs.washington.edu/projects/
TUTORIALS
http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-1/
http://ta.twi.tudelft.nl/isnas/report94-24/isrep2.html
WIKIS
CFD : http://www.cfd-online.com/Wiki/Main_Page
FLUID PEOPLE
Bridson - http://www.cs.ubc.ca/~rbridson/
Treuille - http://www.cs.cmu.edu/~treuille/
Stam - http://www.dgp.toronto.edu/~stam/reality/Research/pub.html
Fedkiw - http://physbam.stanford.edu/~fedkiw/
Selle - http://physbam.stanford.edu/~aselle/
Nielsen - http://www.daimi.au.dk/~bang/
APPLICATIONS
http://www.cs.cornell.edu/courses/cs567/2007sp/a4SmokeControl/index.html : Interactive Smoke Control, java based.
http://www-evasion.imag.fr/Membres/Fabrice.Neyret/Etudiants/sujet3Master2009_10-en.html : Amplifying smoke simulation, C++ & OpenGL - no sample codes.
http://www.win.tue.nl/~alext/COURSES/INFO_VIS/SOFTWARE/smoke.html : Real-time smoke simulation, C/C++ & OpenGL (using FTTW) - sample codes provided.
The Little Grasshopper - graphics programming tips
FANTASTIC SITE WITH FREQUENT PAPERS UPDATE
By Christopher Batty
http://animationphysics.wordpress.com/
The infamous Ke-Sen Huang
http://kesen.realtimerendering.com/
Focused:
Thyson Brochu - interest in fluid dynamics
http://www.cs.ubc.ca/~tbrochu/Tyson_Brochu.html
Philip Fu - Prof in NTU, good general links to many important graphics knowledge.
http://www3.ntu.edu.sg/home/cwfu/
HAPPILY FLUID DYNAMICS DUDES
(Pure Mechanical Engineering Numerical Method, Computer Graphics almost always reduces some terms)
I was reading this forum and thought it is a good one and everyone should read this too:
http://www.physicsforums.com/showthread.php?t=287547
Here it is recommended to read: http://courses.cit.cornell.edu/fluent/cfd/intro.pdf
Computational Fluid Dynamics: The Basics with Applications by John David Anderson
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