Very good read and easy to understand. Beyond the basics:
http://www.informit.com/articles/article.aspx?p=770639&seqNum=4
Perspective Correct Texture Mapping. Back to basics of U V from X Y
http://easyweb.easynet.co.uk/~mrmeanie/tmap/tmap.htm
Some simple TRIGO maths:
http://www.ies.co.jp/math/java/trig/
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