1. OpenGL matrix distribution (memorised translate, rotate, scale). Also need to memorise perspective.
Read this on the sin and cos for 3D programming: http://pixwiki.bafsoft.com/mags/5/articles/circle/sincos.htm
Homogenous coordinates:
http://homepages.inf.ed.ac.uk/rbf/CVonline/LOCAL_COPIES/MOHR_TRIGGS/node7.html
This for better explanation on the 4x4 matrix as used in OpenGL.
http://www.siggraph.org/education/materials/HyperGraph/modeling/mod_tran/3drota.htm
2. 3D viewing and perspectives. Eye, World, Object view.
3. OpenGL commands...
4. Finish all the past year papers.
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