//set line width
glLineWidth(20.0f);
glBegin(GL_LINES);
//draw vertices
glVertex3f (-10f, -10.0f, -10.0f);
glVertex3f (10f, 10.0f, 10.0f);
....
glEnd();
Note that not all hardware supports a line width of 20. To find out the supported range and line width increments call:
float sizes, increment;
glGetFloatv(GL_LINE_WIDTH_RANGE, sizes)
glGetFloatv(GL_LINE_WIDTH_GRANULARITY, &increment)
No comments:
Post a Comment