In the classical animation framework, they're 4 models; 2 stimulus and 2 response.
Stimulus
1. Environment Model: Animation's environment where static and dynamic objects are created. Includes modeling and rendering.
2. Perception Model: Techniques of "perception" by the characters. Information detected by the character's sensory capabilities.
i. zonal approach
ii. sensory approach
iii. synthetic vision approach.
Response
3. Behavioural Model: Behavioural techniques provide the characters with ability to autonomous activity with its own decision. This can either be reactive or driven by internal desire/experiences (not so much Artificial Intelligence, but more Artificial Life....? )
i. Rule-based approach
ii. Network approach
iii. Artificial Intelligence approach
iv. Mathematical approach
4. Motor Model: Movement techniques - to move & animate the characters. Not related to planning of movement, that is done in behavioural model.
i. Basic dynamic approach
ii. Procedural approach
More references:
http://www.red3d.com/cwr/boids/
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